home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2000 January
/
Gamestar_14_2000-01_cd1.bin
/
PATCHE
/
age2cpfix.exe
/
CABFILE
/
MSGAME.CAB
/
data
/
GAMEDATA.DRS
/
Unnamed File 000021.bina
< prev
next >
Wrap
Text File
|
1999-11-11
|
11KB
|
479 lines
/* ************ TEAM ISLANDS ************ */
/* 21 JULY 99 */
#include_drs random_map.def 54000
ai_info_map_type TEAM_ISLANDS
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
base_terrain WATER
start_random
percent_chance 20
#define DESERT_MAP
percent_chance 20
#define ALPINE_MAP
end_random
create_player_lands
{
if DESERT_MAP
terrain_type DIRT
elseif ALPINE_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 45
base_size 12
border_fuzziness 15
start_random
percent_chance 50
left_border 7
right_border 9
percent_chance 50
left_border 9
right_border 7
end_random
start_random
percent_chance 50
top_border 7
bottom_border 9
percent_chance 50
top_border 9
bottom_border 7
end_random
set_zone_by_team
other_zone_avoidance_distance 22
}
/* ****************************************************** */
<TERRAIN_GENERATION>
/* MIXING WATER */
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 10
spacing_to_other_terrain_types 2
land_percent 40
}
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 8
spacing_to_other_terrain_types 3
land_percent 20
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain MED_WATER
{
base_terrain DEEP_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain WATER
{
base_terrain MED_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
/* PRIMARY FOREST */
if DESERT_MAP
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 5
land_percent 6
number_of_clumps 8
set_avoid_player_start_areas
set_scale_by_groups
}
elseif ALPINE_MAP
create_terrain PINE_FOREST
{
base_terrain GRASS2
spacing_to_other_terrain_types 5
land_percent 8
number_of_clumps 8
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 8
number_of_clumps 8
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* PRIMARY PATCH */
if DESERT_MAP
create_terrain DESERT
{
base_terrain DIRT
number_of_clumps 10
spacing_to_other_terrain_types 1
land_percent 4
set_scale_by_size
}
elseif ALPINE_MAP
create_terrain GRASS3
{
base_terrain GRASS2
number_of_clumps 16
spacing_to_other_terrain_types 1
land_percent 4
set_scale_by_size
}
else
create_terrain DIRT
{
base_terrain GRASS
number_of_clumps 10
spacing_to_other_terrain_types 1
land_percent 9
set_scale_by_size
}
endif
/* SECONDARY FOREST */
if DESERT_MAP
create_terrain FOREST
{
base_terrain DIRT
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
elseif ALPINE_MAP
create_terrain FOREST
{
base_terrain GRASS3
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* SECONDARY PATCH */
if DESERT_MAP
create_terrain DIRT3
{
base_terrain DIRT
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
elseif ALPINE_MAP
create_terrain DIRT3
{
base_terrain GRASS2
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
else
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
endif
/* TERTIARY PATCH */
if DESERT_MAP
create_terrain GRASS3
{
base_terrain DIRT
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
elseif ALPINE_MAP
create_terrain GRASS
{
base_terrain GRASS2
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
endif
/* ****************************************************** */
<OBJECTS_GENERATION>
#include_drs land_and_water_resources.inc 54102
create_object DEER
{
number_of_objects 6
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
create_object BOAR
{
number_of_objects 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
if DESERT_MAP
create_object PALMTREE
{
number_of_objects 20
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
elseif ALPINE_MAP
create_object PINETREE
{
number_of_objects 20
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
else
create_object OAKTREE
{
number_of_objects 20
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
endif
if DESERT_MAP
create_object DORADO
{
number_of_objects 15
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
elseif ALPINE_MAP
create_object SALMON
{
number_of_objects 15
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
else
create_object DORADO
{
number_of_objects 5
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object TUNA
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
endif
create_object SHORE_FISH
{
number_of_objects 25
set_scaling_to_map_size
min_distance_group_placement 3
set_gaia_object_only
}
create_object MARLIN1
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
create_object MARLIN2
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 7
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
else
base_terrain GRASS
endif
number_of_clumps 14
number_of_tiles 1200
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 3
max_number_of_cliffs 5
min_length_of_cliff 4
max_length_of_cliff 8
cliff_curliness 10
min_distance_cliffs 3
/* ****************************************************** */
<CONNECTION_GENERATION>
create_connect_teams_lands
{
replace_terrain GRASS SNOW2
replace_terrain GRASS2 SNOW2
replace_terrain GRASS3 SNOW2
replace_terrain WATER GRASS
replace_terrain MED_WATER GRASS
replace_terrain DEEP_WATER GRASS
replace_terrain BEACH GRASS
replace_terrain FOREST SNOW2
replace_terrain PALM_DESERT SNOW2
replace_terrain PINE_FOREST SNOW2
replace_terrain DESERT SNOW2
replace_terrain DIRT SNOW2
replace_terrain DIRT2 SNOW2
replace_terrain DIRT3 SNOW2
terrain_cost WATER 5
terrain_cost MED_WATER 7
terrain_cost DEEP_WATER 15
terrain_cost FOREST 7
terrain_cost PALM_DESERT 7
terrain_cost PINE_FOREST 7
terrain_cost DESERT 5
terrain_cost DIRT 5
terrain_cost DIRT2 5
terrain_cost DIRT3 5
terrain_cost GRASS 2
terrain_cost GRASS2 2
terrain_cost GRASS3 2
terrain_cost BEACH 4
terrain_cost SNOW2 1
terrain_size WATER 6 1
terrain_size DEEP_WATER 6 1
terrain_size GRASS 1 0
terrain_size GRASS2 1 0
terrain_size GRASS3 1 0
terrain_size FOREST 3 1
terrain_size PALM_DESERT 3 1
terrain_size PINE_FOREST 3 1
terrain_size DESERT 0 0
terrain_size DIRT 0 0
terrain_size DIRT2 0 0
terrain_size DIRT3 0 0
terrain_size SNOW2 0 0
}